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This book provides a detailed description of how Python can be used to give insight into the flow of groundwater based on analytic solutions. Starting with simple problems to illustrate the basic principles, complexity is added step by step to show how one-dimensional and two-dimensional models of one or two aquifers can be implemented. Steady and transient flow problems are discussed in confined, semi-confined, and unconfined aquifers that may include wells, rivers, and areal recharge. Special consideration is given to coastal aquifers, including the effect of tides and the simulation of interface flow.
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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.
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This edited volume, aimed at both students and researchers in philosophy, mathematics and history of science, highlights leading developments in the overlapping areas of philosophy and the history of modern mathematics. It is a coherent, wide ranging account of how a number of topics in the philosophy of mathematics must be reconsidered in the light of the latest historical research and how a number of historical accounts can be deepened by embracing philosophical questions.