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After workaholic Kevin has a drunken one night stand with the beautiful train-wreck Madeline, he’s horrified to discover that she’s actually his boss’ jilted ex-mistress. When she takes a bottle of sleeping pills, Kevin is forced to keep her awake… and over the course of the night the two begin to fall for each other.
During their travels through the Unova region, Ash and his friends Iris and Cilan arrive in Eindoak Town, built around a castle called the Sword of the Vale. The three Trainers have come to compete in the town’s annual battle competition, and Ash manages to win with some unexpected help from the Mythical Pokémon Victini. It turns out Victini has a special bond with this place. Long ago, the castle watched over the Kingdom of the Vale, and the partnership between Victini and the king protected its people who lived there. But that kingdom has since vanished into memory, leaving behind powerful relics and ancient Pokémon. Damon, a descendant of the People of the Vale, is trying to restore the lost kingdom with the help of his Reuniclus. His quest has taken him to the far reaches of the barren desert, and he has convinced the Legendary Pokémon Reshiram to join him in the search for truth.
A young Clark Kent struggles to find his place in the world as he learns to harness his alien powers for good and deals with the typical troubles of teenage life in Smallville.
When Dianciea a Pokémon said to create diamond travels to find Xereans to help her make a heart diamond to save her home, Ash,Serrena,Clemot, and Bonnie help her to be safe on the way from travilng thieves.
When Ash, Pikachu, and their friends visit a desert city by the sea, they meet the Mythical Pokémon Hoopa, who has the ability to summon things-including people and Pokémon-through its magic ring. After a scary incident, they learn a story about a brave hero who stopped the rampage of a terrifying Pokémon long ago. Now, the threat that has been bottled up for years is in danger of breaking loose again! Can Ash help his new friend overcome the darkness within…or will a dangerous secret erupt into a clash of legends?
Three 6th grade boys ditch school and embark on an epic journey while carrying accidentally stolen drugs, being hunted by teenage girls, and trying to make their way home in time for a long-awaited party.
Things take a turn for the worst when a small town family finds an abandoned door in the woods. Is this just an abandoned door, or a gateway to something so dark no one sees coming?
Prison gangs clash in a high-tech security jail where there are no rules.
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Headmaster Sturgeon has had enough. In an attempt to put an end to Bruno and Boots high jinks, he declares that they are to be separated; no shared classes and, most certainly, no shared dorm room. This punishment is worse than anything the boys could have imagined. However, if Bruno and Boots can alienate every boy in Dormitory 3, Sturgeon will be forced to re-unite them. The plot almost succeeds, but one misstep forces the girls from the Scrimmage Academy for Education and Awakening to move into Macdonald Hall, leaving Bruno and Boots back where they started.